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Aug 17 2006, 3:26 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
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Aug 17 2006, 3:26 AM EDT
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Change: There were only format changes (bold, italics, etc.) in this version. See this version for details.
(Word count: 1510)
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Jun 7 2006, 11:15 AM EDT
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Change: Great powerpoint on the history of simulations http://gamepipe.usc.edu/docs/StrategyGames.pdfVirus GamesOutbreak at Water'sEdge Discover the source of the outbreak that has hit the small community of Watersedgehttp://www.mclph.umn.edu/watersedge/Virus Prototypes and Pandemic games for the NavyContact: Russell Shilling, NRL Game: model ship board dissease
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(Word count: 1510)
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Jun 3 2006, 6:46 PM EDT
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64 words added
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Change: This is so cool. I've been running this "game" for 4 days. It's basically a toy with no goals. Essentially someone coded a particle effects
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Jun 3 2006, 5:36 PM EDT
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Change: By the creators of Puzzle pirates. This is a turn-based strategy game. I'm playing it now. If it's like it's predecessor the mini-games contribute to the main game. A similar idea to our own. The saloon might have mini-games.Sim City 4http://simcity.ea.com/Review: Great interface
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(Word count: 1425)
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May 29 2006, 10:28 PM EDT
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48 words added
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Change: I like their film strip view of missions. It would be cool if you got a short animation. They don't distinguish the optional ones from the required which I think can be improved upon. I don't see how they could show a pre-requisite nature to their design.Myst IVMust
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May 29 2006, 8:56 PM EDT
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204 words added
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Change: Has a really clean interface. The toolbar hides away. On the toolbar you have tools to control pet and access your objectives. On screen at
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May 24 2006, 3:54 PM EDT
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Change: Can be confusing because so many things are happening at once.Food ForceUnited Nations game where you deliver food to remote place, drive a truck, fly a helicopter.http://www.food-force.com/Review: Nice looking game. Uses a mini-game approach too. No sim. Similar to our driving game concept.Virus GamesOutbreak
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(Word count: 1114)
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May 23 2006, 1:25 PM EDT
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47 words added
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Change: Review: Nice looking game. Uses a mini-game approach too. No sim. Similar to our driving game concept.Virus GamesOutbreak at Water'sEdge Discover the source of the outbreak that has hit the small community of Watersedgehttp://www.mclph.umn.edu/watersedge/Virus Prototypes and Pandemic games for the NavyContact: Russell Shilling, NRL Game:
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(Word count: 1103)
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May 20 2006, 11:11 PM EDT
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Change: we might compare to our ownNon-Virus GamesSim 4Virus GamesOutbreak at Water'sEdge Discover the source of the outbreak that has hit the small community of Watersedgehttp://www.mclph.umn.edu/watersedge/Virus Prototypes and Pandemic games for the NavyContact: Russell Shilling, NRL Game: model ship board
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(Word count: 1049)
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May 20 2006, 11:03 PM EDT
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Change: Turb-based game between 2-4 players. To replicate your own virus cells and mutate those of your opponent(s) so that you end up with the most virus cells left at the end of the game.http://www.goldtoken.com/games/play?rules=OutbreakSave Turkeys!Save the turkeys from an avian flu infection. A student flash game.http://www.ntu.edu.sg/discoverengineering/game.asp
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(Word count: 1036)
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May 20 2006, 9:54 PM EDT
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Change: Not a bad concept.Infect. Evolve. Repeat.Infect red blood cells to spawn more viruses, evolve to spread faster, become immune and the most feared virus ever.http://www.2flashgames.com/f/f-Infect-Evolve-Repeat-1897.htm Review: Best game so far. Nice graphics. Takes on the perspective of the virus much like our game.
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May 19 2006, 10:04 PM EDT
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Change: integrate your real life "your data" with the game. Not a bad concept. Infect. Evolve. Repeat.Infect red blood cells to spawn more viruses, evolve to spread faster, become immune and the most feared virus ever.http://www.2flashgames.com/f/f-Infect-Evolve-Repeat-1897.htm
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(Word count: 926)
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May 19 2006, 10:02 PM EDT
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Change: Review: I like the opening computer screen in which you are moving around the screen trying to click on stuff. It was funny twist on
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May 19 2006, 9:46 PM EDT
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385 words added
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Change: After unsuccessful experiment of the military AI control has been lost. To obviate the results there has been determined to annihilate AI with viruses. Nevertheless,
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May 19 2006, 8:56 PM EDT
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Change: diseaseKeep this body healthy against mumps virus.http://www.pbs.org/wgbh/nova/aids/immunewave.htmlReview: Horrible controls. They have placed educational materials in the help section. Virus Game ProjectAn AI project using java to create a two-player game. http://www.generation5.org/content/2000/virus.aspReview: Has useful code for creating influence maps. Also introduces the concept of viruses jumping.
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May 19 2006, 7:11 PM EDT
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Change: Here are a list of other games that Virus Prototypes and Pandemic games for the NavyContact: Russell Shilling, NRL Game: model ship board dissease spread, you cant stop it on a shipHas a project modelling a flu outbreak on a Navy ship. Motivation: 25% of
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(Word count: 270)
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May 19 2006, 5:57 PM EDT
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136 words added
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Change: Grow the virus to infect all blocks. Use the mouse button to select from the colored blocks at the bottom of the screen. The virus
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May 16 2006, 10:13 AM EDT
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Change: Motivation: 25% of the military caught the flu that's 1 million soldiers, mirrored population numbers, navy may have been 40% infected. 57,460 died of the flu, war depart lost 8 million days among men Save Turkeys!Save the turkeys from an avian flu infection. A student flash game.http://www.ntu.edu.sg/discoverengineering/game.asp
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(Word count: 94)
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May 9 2006, 5:37 PM EDT
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Change: on a shipHas a project modelling a flu outbreak on a Navy ship. Motivation: 25% of the military caught the flu that's 1 million soldiers, mirrored population numbers, navy may have been 40% infected. 57,460 died of the flu, war depart lost 8 million days among men
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(Word count: 72)
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