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Jun 5 2006, 10:42 PM EDT
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Change: In our design section you will find:1.0 Overview2.0 Marketing Information3.0 Learning Principles4.0 Gameplay5.0 Story 6.0 CommunityOld Design Documentsor...Get the latest summaryMicrosoft Powerpoint Presentationhttp://www.outbreakthegame.com/media/Outbreak_prez2.ppt Whitepaper
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Jun 5 2006, 10:36 PM EDT
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Change: In our design section you will find:1.0 Overview2.0 Marketing Information3.0 Learning Principles4.0 Gameplay5.0 Technical SpecStoryOld Design Documentsor...Get the latest summaryMicrosoft Powerpoint Presentationhttp://www.outbreakthegame.com/media/Outbreak_prez2.ppt Whitepaper
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Jun 3 2006, 6:11 PM EDT
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Change: Get the latest summaryMicrosoft Powerpoint Presentationhttp://www.outbreakthegame.com/media/Outbreak_prez2.ppt WhitepaperGet the DetailsIn our design section you will find:1.0 Overview2.0 Marketing Information3.0 Learning Principles4.0 Gameplay5.0 Technical SpecOld Design Documents or...Get the latest summaryMicrosoft Powerpoint Presentationhttp://www.outbreakthegame.com/media/Outbreak_prez2.ppt Whitepaper
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Jun 3 2006, 6:09 PM EDT
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Change: What would happen if the avian flu hit America next year? Play this scenario or create your own. How can we prepare the nation and those most vulnerable to the disease? Play a game that seats the player in the middle of a pandemic as itGet circles the
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May 22 2006, 1:50 AM EDT
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Change: home.Look and feel: The game will have tension, and suspense. We were inspired by the 24 and CSI television showAdjectives that describe the game:scaredtensionsuspensein controlwhat are you goint to dopowerchallengedarkgravityTo be added: Unique Selling Proposition and Mechanics
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May 21 2006, 7:29 PM EDT
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Change: to yourself or a friend Setting: Game Setting:takes place internationally zooming in on perspectives of the disease from the WHO offices, US president's office, a laboratory and an average families' home.Look and feel: To be added: Unique Selling Proposition MechanicsLook and feelMechanics
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May 21 2006, 7:08 PM EDT
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Change: Young Adults and Young Families - The game focuses on people 18 -35. The young and the healthy are the most vulnerable to this kind
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May 21 2006, 11:17 AM EDT
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Change: Simulaton, Strategy including action and puzzle minigamesFeatures: Make tactical decisions on vaccination production and distrubtion Understand the "wild-fire" nature of pandemics and how they spread Toy with simulators to see the effect of local policy Survive for 18 months while maximizing food, water, health facilities and vaccines. Play
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May 21 2006, 1:48 AM EDT
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Change: The game clock pauses during missions to allow you to play the game without feeling pressured to hurry up. You can enjoy the minigames. Minigames can be repeated but they do not affect the story line once you exit the level.Here's what I see. I
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May 20 2006, 5:12 PM EDT
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Change: tips. A major tragedy occurs each generation 911, Kennedy, Pearl Harbor. The transition peoerid is when you are acquiring information about how the goverment works. By the time you are 35 you aLearning priniciples: Experiential learning Problem based learning Motivation Multiple Intelligences Cognitive Constructivism - learning by doing
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May 17 2006, 10:21 AM EDT
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Change: books. ManySources of gaming, entertainment Assessment: Players will be giving a series of challenges in which they will be given feedback on their performance in the form of results screens and tips. Learning priniciples: Experiential learning Problem based learning Motivation Multiple Intelligences Cognitive Constructivism - learning by doing
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May 9 2006, 9:01 PM EDT
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Change: Renamed from 1_Overview by May 9 2006, 9:01 PM EDT for: mistake
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May 9 2006, 9:01 PM EDT
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Change: Renamed from Design by May 9 2006, 9:01 PM EDT for: ordering
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May 9 2006, 8:33 PM EDT
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Change: – epidemic and pandemic – finding the cluster, what’s the move on the “chess table” rapid response team – send out medicine, quarantine, go to sourceMini-game 1: Finding the cluster in AsiaMini-game 2: Driving vaccine truck in AsiaLevel 4: Family PreparationStocking food and
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May 9 2006, 8:32 PM EDT
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Change: and gain a gut understanding of the virusresiliency of the disease Audience:Young Adults and Young Families - The young and the healthy are the most vulnerable to this kind of
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May 9 2006, 7:29 PM EDT
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Change: Renamed from GDD by May 9 2006, 7:29 PM EDT for: less jargony
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May 9 2006, 6:08 PM EDT
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Change: Funfun minigames that let you play the game from a variety of dimensions as you become the virus Audience:Young Adults and Young Families - The young and the healthy are the most vulnerable
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May 9 2006, 5:17 PM EDT
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Change: Young Adults and Young Families - The young and the healthy are the most vulnerable to this kind of virus. Young adults, ironically are probably
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May 9 2006, 4:59 PM EDT
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Change: Created by May 9 2006, 4:59 PM EDT for: no reason given
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