6.0 CommunityThis is a featured page




This page describes those features intended to extend the Outbreak game and create community.

Ideas for this page might include:
  • Web 2.0 integration
  • Player creation of virus and pandemic scenarios
  • Online discussion forums
  • Using real news reports and feeds
  • Google earth Mashups
  • Community forums and webpages with RSS news feeds
  • Multiplayer gaming ideas where players have their own cities and must trade, barter and defend against viruses
  • Comparing game concept to existing communities
  • Sharing of in-game tips
  • Building in a Micro-transaction model where players buy more content to create a happier ending
  • Providing hooks for in-game advertising and advermini-games

Free thought
this section of the paper was inspired out of the concern about what the game would be like if a pandemic were occurring. As designers we must think about how people will will react to the gain if a pandemic is currently happening within the world. Part of our challenge then, is to design a game that will meet the needs of people when they are hurting, isolated, and a afraid. Ultimately what we design for an educational purpose, might truly have the therapeutic purpose. What we may think is purely fun, may become a life line. The assets, it is incumbent upon us to think about how our design will support people in that event.

Important features during a pandemic:
COMMUNITY
  • the ability to connect with other people
  • discuss the virus
  • fun games to play while you are in quarantine
  • the ability to see updated data, real-world data
  • the ability to share stories about the game and how it impacted you
  • an online wall to remember people who died
  • the ability to defeat the virus by working together



What is community?

There are three important features of community. A community is a place where users return to over time.

here are activities that happened in community:
  • providing feedback
  • lending a volunteer hand
  • contributing to discussions and activity

Quotes from the reading
"The Internet, however, has produced dislocations of time and space in the process of offering new means of communicating." (9)


inokon
inokon
Latest page update: made by inokon , Jun 6 2006, 2:32 AM EDT (about this update About This Update inokon Edited by inokon

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