revisions:
- 5/30 - Removed old concepts posted on Old Concepts page - AI
- added revision history
- added task list
task list
- identify bonus mini-games
- create items list
- workin learning objectives
Day: 7
Goal: Try to contain the virus; Find and Quarantine the cluster
Learning goal: - Viruses are hard to contain and track. Can't always find clusters.
- Media can cause unnecessary panic
- Importance of planning
Story: The WHO confirms a new cluster of cases in Indonesia raising the worldwide emergency status. It's at epidemic status right now, but in a few days it could be a pandemic. The WHO along with your organization plan to contain it in the tiny populous country.
Mini-games:Management· Find the cluster
· Quarantine
· Make press announcement; Communicate how vaccines would be allocated.
Scientific· Understand the virus
· Match a vaccine
Personal· Prepare stockpile (Be ready)
· Create a plan (Be aware)
· Find trustworthy news sources (Be aware)
· Find out about plans (Be aware)
Exit Story The virus has been minimally contained in Indonesia. But experts expect it is still on the move elsewhere. New flight plan data has been generated showing possible directions the virus might travel. Emergency teams are on call. A new location, signals the red alert - The United States.
Chapter 2: America gets into gear
Day: 14
Goal: Deploy stockpiles and implement response
Objectives: - Deploy vaccine (Manage)
- Implement quarantine (Manage)
- Protect your family from getting sick (Protect)
Learning goal: - Identify sick people from healthy ones
- Become aware of the complexities of vaccine management
- Build awareness on the detrimental effects of panic and fear
- Recognize the importance quarantine
Story: The US sees it's first outbreak of HN51. The news spreads like wild-fire. People are lining up at grocery stories. The media is abuzz with speculation on the government's plans. Settle down the nation by implementing quarantine and vaccination strategies.
Mini-games:Management· Prioritize vaccine
· Decide quarantine - Limit non-essential domestic travel
· Deploy stockpiles allocating to sites
· Find the cluster (optional)
Scientific· Check for mutations
· Speed vaccination creation
Personal· Know the symptoms
· Don't Pass it on
· Keep your distance
Exit story: The US settles in for what will be a long, unpredictable fight. Meanwhile in Geneva, Switzerland the WHO watches as 76 nations report outbreaks - the peak of pandemic is imminent.
For more information on the game structure, see the PowerPoint walkthrough video.
Mini-Games
Vaccine Game
Type: Puzzle/Sim
Objective: Manage who gets the vaccine first
Learning goal: Balancing ethics vs pratical decisions; Understanding the complexity of distribution
Setup: The vaccination has been created finally after 6 months of waiting. There still is not enough for everyone. Decide who gets the vaccination in the US. Queue five categories of people into a vaccination line. The line contains a finite amount of vaccination. Each block you put in the line varies in volume to the number of people in that category. You will leave some people unvaccinated. Run the simulator to see your results in your success variables which are immunity, hospital beds and panic.
Categories:- Elderly
- Critical personal
- Health care workers and first responders
- Very Sick
- Babies
- Young people (15 < 40 years) or (<65)
- Pregnant women

See: http://www.whitehouse.gov/homeland/nspi_implementation.pdf (pg 114)
See: http://www.msnbc.msn.com/id/12742507/
Source: NPR Science
http://www.npr.org/templates/story/story.php?storyId=5401179Source: NPR Science:
http://www.npr.org/templates/story/story.php?storyId=5315150Why
- full-life tradeoff;
- healing the sick for organ donation
- shouldn't be based on annual flu planning
Gameplay: Stage 1: Setup: Enough vaccine for everyone. No considerations.
Goal: High survival rate. Use at least 70% of vaccine.
Stage 2: Setup: Enough vaccine for everyone. One consideration
Goal: mortality rate < 40 % for healthy people. It is W shaped and not U Shaped. Affects 20 <40 ages like 1918
Stage 3: Setup: Not enough vaccine for everyone.
Vaccine not effective enough. Must be administered in 2 doses at the highest levels. It takes much more vaccine. May only have enough vaccine for 25-40 million people world-wide out of 6 billion. Only 50% effective.
Goal: Only 12%. Young and healthy people are mostly affected.
Stage 4: Scientists figure out how to add adjuvants to lower the doses. Now there are 5 million doses.
... other stages
Stage V: Virus has mutated requires hire doses. It is less effective in certian types of people
Stage W: Fill in a limited amount of time.
Stage X: Maximize vaccination in a city like New York where first responders might be more important
Stage Y: Simulate vaccination decisions that would necessarily differ by state or city.
Stage Z: Famers vs city workers. In a stage two outbreak there might be a decision based on a local problem.
Stage ZZ: Use the computer to ramp the difficulty by calculating the top solutions and presenting in that order.
Interface:
- There are buttons to grab and drag each of the populations onto the syringe.
- There are read-outs showing the ratings in our 3 metrics: hospital beds, economy and people panic.
- There is also a time button. Time doesn't run while you make decisions.
- Vaccine amount 4 million doses
Controls:
- Left mouse to start
- Player picks their options by left-clicking with the mouse.
- Left mouse to run the simulation. Animation shows each person dropping out of the syringe coating the earth. Time is running
- Left mouse to stop the simulation.
Scoring:
- Early stages the mini-game is just practice. There is no scoring that effects your simulator later it could be used in a final sim challenge to affect your score.
- Your
Sketch feedback:
- Fill should go from right to left not left to right.
- Add a goal line to the left middle picture.
- Deaths listed at bottom right is demoralizing. Perhaps list the survivals not the deaths. In raw numbers.
- Check out fluxx card game. Goals of the game are constantly.